Nov 17, 2008, 05:38 PM // 17:38
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#1
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Barrage Hero Team
many people in game wanted those builds from me so here it is :
[build=PLAYER;OgATYzbmZC7IXk2YzYxYm04IVEA]
[build=Paragon HERO;OQKkYNZsZimzOuC7uvwybazmZxA]
[build=Ritualist HERO;OAKlYRZaoIukJhxkBWOxMtYQbsZkcB]
[build=Necro HERO;OAhjQsGWIPdixJ1+iRJkmUMhHA]
+2 monks (prot+healer ^^), dont use necro healers with weapon spells if u bring Rt couse they will be removing each others weapon spells
if there's 2nd player he can take those hero :
[build=Assasin HERO;OwJikxjMtYsZQbsIq/MAhrhdAA]
[build=Ranger HERO;OgglYlXJWkxhzgdoNbmk7iR18bMO]
Last edited by topsmoker1; Nov 19, 2008 at 01:59 PM // 13:59..
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Nov 17, 2008, 06:16 PM // 18:16
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#2
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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thats kinda bad.....paragon using barrage?
Last edited by wind fire and ice; Nov 17, 2008 at 06:21 PM // 18:21..
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Nov 17, 2008, 06:19 PM // 18:19
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#3
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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why bad
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Nov 17, 2008, 06:22 PM // 18:22
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#4
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Quote:
Originally Posted by wind fire and ice
thats kinda bad.....paragon and ritualist heros using barrage and pets?
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fixed.......
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Nov 17, 2008, 06:29 PM // 18:29
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#5
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Because first-1 hero using barrage and 4+ barragers makes it prety bad.a paragon using barrage is a horrible idea.you have pets on low beast which will just die and disable your skills for ages.really barrage is kinda outdated,its still fun using real people who can use splinter wep well and can use pve skills. and i must repeat...you have a paragon using barrage...................!
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Nov 17, 2008, 06:31 PM // 18:31
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#6
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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U have no idea how it works and u say its bad just becouse it looks for u weird.
Last edited by topsmoker1; Nov 17, 2008 at 06:36 PM // 18:36..
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Nov 17, 2008, 06:52 PM // 18:52
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#7
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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now if u had a mm taking advantage of pets dying all of the time (a la ToPK), there might be some reasoning, but the minor amounts of damage a pet can do just on the basis of having a pet (e.g. base attack about 6-14 pts at say 4 BM - with a critical hit about 8% of the time or less), as compared to what u can do by adding some damage attacks for paragon or rit (of which almost any will outdo the pet attack damage). Not only that but that's two wasted skills per hero for presumably 6-14 damage per attack. Another way to look at is, if ur para and rit were in support roles (prot/heal through shouts/chants/spirits) then ur party's real damage dealers could be much more effective (read: live longer)...just a couple of reasons why its bad. But, meh, i too like to play unorthodox roles and builds once in a while for shits and giggles, but that's where it ends. Heros are meant to help and be as effective as possible, who cares if they're having fun...
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Nov 17, 2008, 07:31 PM // 19:31
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#8
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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If i had "dying all the time" mm instead "dying all the time" pets it would be a 60dp no1 target for foes making minions. If pet is resed and dies again in short time it will not disable skills (if u need hard tanks take rangers only team). Paragon and Ritualist are barragers and they do dmg + they use uniqe abilities from each profession.
Only from buffs with marksmanship 10 they gain : +6+15+15dmg +15+5 life stealing = 36dmg + bow dmg +20 life stealing.
PS. try those setups and u will change your mind, im sure. Or i can show u how it works in game.
Last edited by topsmoker1; Nov 18, 2008 at 12:41 AM // 00:41..
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Nov 17, 2008, 08:16 PM // 20:16
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: USA
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I've run a paragon using barrage before (long ago).
For energy management, to enable the paragon to spam barrage, I'd recommend using adrenal shouts such as [Anthem of Envy] and [Go for the Eyes]. Barrage typically generates a ton of adrenaline, and these skills, in addition to giving energy to the paragon, also provide nice team buffs.
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Nov 17, 2008, 08:29 PM // 20:29
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#10
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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your build fails,nothing to do with looking odd.
and btw,armor buffs dont stack.
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Nov 17, 2008, 08:56 PM // 20:56
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#11
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Barrage on a para is pretty bad. Turn it into a commandagon with Anthem of Envy or something. Don't forget GftE!
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Nov 17, 2008, 09:28 PM // 21:28
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#12
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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He's got barrage and splinter weapon, buffed by ebon battle standard of honor and OOV. Thats enough to win PvE easily, and for someone just trying to win and not concerned about perfect efficiency its pretty damn good. Its definitely not shit for christ's sake. The build is definitely sub optimal though. Understand when people on guru say your build fails, they mean that their build kills groups in 10s instead of the 20s it takes you. Don't get worked up over it, 90% of players are still running worse things.
The pets are unneeded and could be replaced with better abilities. You could absolutely use another rit with splinter weapon, and your current one needs to have 14 channeling to hit the breakpoint for another hit. Paragon with command needs Go For the Eyes! (though they would be better off not barraging, you don't really need another). Necro would be better off speccing into curses for enfeebling blood and things like barbs and mark of pain. Take another necro as a MM and they will provide more blocking/tanking/damage then all your pets combined do, and they won't disable your team's skills every time they die.
Last edited by The Meth; Nov 17, 2008 at 09:32 PM // 21:32..
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Nov 17, 2008, 09:51 PM // 21:51
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#13
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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I was trying many options (some of those u write also) and i still think my way is optimal for barrage at this moment, and i played a lot with that and tryied many things.
I got 3 characters set on barrage :
ranger :
[build= Barrager PLAYER;OgATYzbmZC7IXk2YzYxw4YmMVEA]
ritualist :
[build=Splinter/Barrage PLAYER;OAKkYNZpITmU5UuItxmxiBGDz0qI]
necro :
[build=Order PLAYER;OAhjQsGWITjTVP5irlUCSTZMriA]
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Nov 17, 2008, 10:02 PM // 22:02
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#14
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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the [otyugh's cry] u mentioned is only on one of pet-using hero's in OP and not even in these last three builds. Also, [Stand Your Ground] only works in earshot. If ur para is running barrage he's using a bow which means the pets are melee'ing, MOVING, and not within earshot, so no +24 AL for them, except the one using [otyugh's cry]. Think its safe to recommend removing the pets, but if it gets the job done and ur happy - who care's right?
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Nov 17, 2008, 10:12 PM // 22:12
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#15
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by topsmoker1
I was trying many options (some of those u write also) and i still think my way is optimal for barrage at this moment, and i played a lot with that and tryied many things.
I got 3 characters set on barrage :
ranger :
[build= Barrager PLAYER;OgATYzbmZC7IXk2YzYxw4YmMVEA]
ritualist :
[build=Splinter/Barrage PLAYER;OAKkYNZpITmU5UuItxmxiBGDz0qI]
necro :
[build=Order PLAYER;OAhjQsGWITjTVP5irlUCSTZMriA]
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Whats with the triple [Ebon Battle Standard of Honor]? Is not one enough?
The ritualist should try [Essence Strike] to gain energy it is a favorite skill of mine
[Wielder's Strike] and [Warmonger's Weapon] not a bad idea for heavy caster areas
Just an idea for you
Last edited by Painbringer; Nov 17, 2008 at 10:23 PM // 22:23..
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Nov 17, 2008, 10:19 PM // 22:19
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#16
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by gw_poster
... If ur para is running barrage he's using a bow which means the pets are melee'ing, MOVING, and not within earshot ...
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Pets aren't party members and anything that effects all party members does not effect them. Something to keep in mind when building with pets and paragons.
All the low-BM pets ... well if you bring them like that don't bother with Comfort Animal as the healing at 3 BM is worthless and for Pet-rez you can bring a Revive Animal on one or two characters - preferably with decent spec in BM - and free up some skill slots here and there.
On the player, Tiger's Fury could be replaced with NRA (assuming you have some Sunspear ranks); 20 seconds of 25% IAS on both your pet and you, and a +3 pips health regen, yay.
Edited by Celestial Beaver: Please use the button rather than double posting!
Last edited by Cebe; Nov 18, 2008 at 09:53 AM // 09:53..
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Nov 18, 2008, 12:00 AM // 00:00
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#17
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by gw_poster
the [otyugh's cry] u mentioned is only on one of pet-using hero's in OP and not even in these last three builds. Also, [Stand Your Ground] only works in earshot. If ur para is running barrage he's using a bow which means the pets are melee'ing, MOVING, and not within earshot, so no +24 AL for them, except the one using [otyugh's cry]. Think its safe to recommend removing the pets, but if it gets the job done and ur happy - who care's right?
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U can take more rangers barragers if having troubles with pets.
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Nov 18, 2008, 12:16 AM // 00:16
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#18
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Painbringer
Whats with the triple [Ebon Battle Standard of Honor]? Is not one enough?
The ritualist should try [Essence Strike] to gain energy it is a favorite skill of mine
[Wielder's Strike] and [Warmonger's Weapon] not a bad idea for heavy caster areas
Just an idea for you
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i use those builds on my characters,
[Essence Strike] is good but i prefer [spirit siphon] couse i can cast [splinter weapon] before attack, and hero cant use it couse he runs forward
Quote:
Originally Posted by Amy Awien
All the low-BM pets ... well if you bring them like that don't bother with Comfort Animal as the healing at 3 BM is worthless and for Pet-rez you can bring a Revive Animal on one or two characters - preferably with decent spec in BM - and free up some skill slots here and there.
On the player, Tiger's Fury could be replaced with NRA (assuming you have some Sunspear ranks); 20 seconds of 25% IAS on both your pet and you, and a +3 pips health regen, yay.
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hero monks also hels pets, but they wont heal them at all costs.
NRA is to expensive.
Last edited by topsmoker1; Nov 18, 2008 at 12:31 AM // 00:31..
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Nov 18, 2008, 12:23 AM // 00:23
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#19
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Amy Awien
Pets aren't party members and anything that effects all party members does not effect them. Something to keep in mind when building with pets and paragons.
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i really was thinking it affect allies (maybe updated), my bad.
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Nov 18, 2008, 01:16 AM // 01:16
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#20
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Surprised noone mentioned the lack of d-shot...
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